<feed version="0.3" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns="http://purl.org/atom/ns#" xml:lang="en-US"><title>davemi_ms</title><link rel="alternate" type="text/html" href="http://thespoke.net/blogs/davemi_ms/default.aspx" /><tagline type="text/html" /><id>http://thespoke.net/blogs/davemi_ms/default.aspx</id><author><url>http://thespoke.net/blogs/davemi_ms/default.aspx</url></author><generator url="http://communityserver.org" version="1.1.0.50602">Community Server</generator><modified>2005-07-05T15:32:00Z</modified><entry><title>And the winner is..... The XBox team and XNA!</title><link rel="alternate" type="text/html" href="http://thespoke.net/blogs/davemi_ms/archive/2005/07/08/102588.aspx" /><id>b2b995b1-9c1d-4d25-9f9c-28d53840b74c:102588</id><created>2005-07-08T19:42:00Z</created><content type="text/html" mode="escaped">Well the real winner is me of course for the opportunity to join Microsoft's XBox division and help drive the success of XNA.&amp;nbsp; What is XNA you ask?&amp;nbsp; Here's a brief exerpt from our &lt;A target="_blank" href="http://www.microsoft.com/xna" pathAttribute="1"&gt;XNA site&lt;/A&gt; and you can find more answers to questions in the &lt;A target="_blank" href="http://www.microsoft.com/xna/faq.aspx" pathAttribute="1"&gt;FAQ&lt;/A&gt; at the same location.&amp;nbsp; &lt;BR&gt;&lt;BR&gt;
&lt;BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px"&gt;
&lt;P class=body&gt;&lt;STRONG&gt;Q: What is XNA?&lt;/STRONG&gt;&lt;BR&gt;A: XNA is Microsoft's next-generation software development platform, focused on enabling developers to make better games faster. &lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;UL&gt;
&lt;UL&gt;
&lt;LI&gt;Smart alignment - bringing together the best of Windows and Xbox software development tools 
&lt;LI&gt;Team Collaboration - With XNA Studio we will deliver a common file format, build process and integrated tool suite to optimize process and workflow for all team members. 
&lt;LI&gt;Pluggable components - Throughout the HD era, it's our commitment to improve all aspects of cross-platform development including building a game framework with the industry, and better integrated testing tools &lt;/LI&gt;&lt;/UL&gt;&lt;/UL&gt;
&lt;P&gt;&lt;BR&gt;Its going to be a lot of work and yes - a lot of fun too!&amp;nbsp; :)&amp;nbsp; I'm super excited to be joining a team at one of the epicenters of gaming and helping to shape how that will be done in the future.&amp;nbsp; I'll have a lot more interesting stuff to talk about there and I'll try to share with all you great folks here at the Spoke.&amp;nbsp; I won't be in my new role for a few weeks yet but stay tuned folks!&lt;/P&gt;&lt;img src="http://thespoke.net/aggbug.aspx?PostID=102588" width="1" height="1"&gt;</content><slash:comments>0</slash:comments><wfw:commentRss>http://thespoke.net/blogs/davemi_ms/commentrss.aspx?PostID=102588</wfw:commentRss></entry><entry><title>Thanks all!  Catch you on the next wave.</title><link rel="alternate" type="text/html" href="http://thespoke.net/blogs/davemi_ms/archive/2005/07/05/102249.aspx" /><id>b2b995b1-9c1d-4d25-9f9c-28d53840b74c:102249</id><created>2005-07-05T19:32:00Z</created><content type="text/html" mode="escaped">Thanks all but I will be moving on to a different job within Microsoft shortly.&amp;nbsp; It was great to be a part of the Spoke community and I appreciate everyone's ongoing support in helping this grow.&lt;img src="http://thespoke.net/aggbug.aspx?PostID=102249" width="1" height="1"&gt;</content><slash:comments>0</slash:comments><wfw:commentRss>http://thespoke.net/blogs/davemi_ms/commentrss.aspx?PostID=102249</wfw:commentRss></entry></feed>